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Grade 4 Technology Applications Iowa Standards

35 standards - Iowa standards

These are the official Grade 4 Technology Applications Iowa standards โ€” the exact codes and student expectations grade 4 teachers are required to teach and Iowa state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

CC

Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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CC6a

Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

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CC6b

Students create original works or responsibly repurpose or remix digital resources into new creations.

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CC6c

Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

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CC6d

Students publish or present content that customizes the message and medium for their intended audiences.

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CT

Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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CT5a

Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.

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CT5b

Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.

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CT5c

Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

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CT5d

Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

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DC

Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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DC2a

Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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DC2b

Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

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DC2c

Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

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DC2d

Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.

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EL

Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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EL1a

Articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.

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EL1b

Students build networks and customize their learning environments in ways that support the learning process.

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EL1c

Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

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EL1d

Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.

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GC

Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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GC7a

Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

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GC7b

Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

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GC7c

Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

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GC7d

Sudents explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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ID

Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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ID4a

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

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ID4b

Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

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ID4c

Students develop, test and refine prototypes as part of a cyclical design process.

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ID4d

Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

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KC

Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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KC3a

Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

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KC3b

Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

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KC3c

Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

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KC3d

Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

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